Pet mana

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04jordanjamie
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Pet mana

Postby 04jordanjamie » Sat Dec 13, 2014 6:50 am

Hi Small issue I have set up 2 pets (making each pet unique) however I set up 2 potions for my pet (health and mana) the health works fine although it don't show you pets hp go up (not an issue) but the mana just don't work at all... I use the potion it says in pet info it has gone up put suddenly resets back to 0 example.

1. pet has 0/20 mana
2. use mana potion
3. check pets mana now 20/20
4.after a second it goes back to 0/20

that is without using any spells. this is my pets ini...

Code: Select all

# Pets config
#
# MaxPetInventoryItems = (id)
#
# Amount = (id)
#
# (id).PotionID = (id)
# (id).HPAmount = (id)
# (id).TPAmount = (id)
#
# PetAmount = (id)
#
# (id).NpcID = (id)
# (id).Spell = (id)
# (id).Item = (id)
#
# RevivalPotion = (id)
#
# PetInventoryItemID = (id)
# PetInventorySpellID = (id)
#
# (npcid).SpellID = (id)
# (npcid).SpellTimer = (id)
# (npcid).PetHeal = (id)
#
# (npcid).DefaultMaxTP = (id)
# (npcid).ExtraMaxTP = (id)
#
# (npcid).ExtraMinDamage = (id)
# (npcid).ExtraMaxDamage = (id)
#
# (itemid).HatchNpcID = (npcid)
#
# Required npc index type: 30
# Required npc type: Quest NPC
#
# AntiSpawnIDs are the maps you cannot spawn pets.
# AntiSpawnIDs = 1,5,11,29,35,52 (etc, separated by a comma)
#
# The revival potion is used to revive your pet if it's killed
# in battle. This allows a pet to be spawned again.
#
# The heal amount is the amount your pet heals you when you are
# nearly dead. Every time your pet get's a higher level it'll heal more.
#
# Note: A pet can only heal when your HP is below 60%
#
# The DefaultMaxTP is the maximal TP a pet has when it's being hatched and the
# ExtraMaxTP is the amount of TP that will increase the max TP when the pet is leveling-up.
#
# The ExtraMinDamage and ExtraMaxDamage is extra damage that your pet
# will get when it is leveling-up. But it'll still use the damage in the pubs.
#
# A pet's heal ability's TP cost is determined by the TP cost of spell ID 1 in the spell pub file.
#
# It is recommended to create a new file and change the config to point at it
# rather than editing this file.
#


MaxPetInventoryItems = 20

Amount = 2

1.PotionID = 491
1.HPAmount = 10
1.TPAmount = 10

2.PotionID = 492
2.HPAmount = 0
2.TPAmount = 20

PetAmount = 2

1.NpcID = 260
1.Spell = 0
1.Item = 488

RevivalPotion = 489

PetInventoryItemID = 490
PetInventorySpellID = 0

260.SpellID = 0
260.SpellTimer = 0
260.PetHeal = 0

260.DefaultMaxTP = 20
260.ExtraMaxTP = 20

260.ExtraMinDamage = 0
260.ExtraMaxDamage = 1



2.NpcID = 261
2.Spell = 0
2.Item = 493

RevivalPotion = 489

PetInventoryItemID = 490
PetInventorySpellID = 0

261.SpellID = 32
261.SpellTimer = 10
261.PetHeal = 0

261.DefaultMaxTP = 20
261.ExtraMaxTP = 20

261.ExtraMinDamage = 0
261.ExtraMaxDamage = 0


488.HatchNpcID = 260
493.HatchNpcID = 261
494.HatchNpcID = 262


havn't finished 494.hatchnpcid so no need to point out :)
Last edited by 04jordanjamie on Sat Dec 13, 2014 6:52 am, edited 1 time in total.
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Camobear
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RE: Pet mana

Postby Camobear » Sat Dec 13, 2014 11:06 am

I couldn't figure that out either. So, what I did was assigned each pet with their own spells (created new ones in the pub files) that used 0 tp. Seems as though everyone has TP problems with pets..
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04jordanjamie
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RE: Pet mana

Postby 04jordanjamie » Sat Dec 13, 2014 11:10 am

Camobear wrote:I couldn't figure that out either. So, what I did was assigned each pet with their own spells (created new ones in the pub files) that used 0 tp. Seems as though everyone has TP problems with pets..


Thanks for the heads up Thought it was just me having issues with it (couldn't find any threads about this exact issue lol)

also after alot of looking I did notice whenever your pet warps (when out of range of player) it resets tp just like when you dismiss and summon so both tp pots and tp pretty much useless then lol
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Camobear
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RE: Pet mana

Postby Camobear » Sat Dec 13, 2014 11:48 am

Yea.. haha. And some people say with automatic spell casting and healing, that kinda makes it Over Powered. Honestly, pets are OP as it is.. lol. So, I just made a few with very low att/hp with auto spell/heals.
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04jordanjamie
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RE: Pet mana

Postby 04jordanjamie » Sat Dec 13, 2014 12:00 pm

Camobear wrote:Yea.. haha. And some people say with automatic spell casting and healing, that kinda makes it Over Powered. Honestly, pets are OP as it is.. lol. So, I just made a few with very low att/hp with auto spell/heals.


yea what I did was made the attack and hp low (but then you still have the issue of overpowered by leveling) so I went into the config ini and gave them a level 5 restriction so all npc's can only reach level 5

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